The sheer variety in the ghosts is commendable and they’re a worthwhile foe to keep you on your toes. While they’re generally freaky, White Day: A Labyrinth Named School is dated in terms of visuals, hence not overly scary to look at. Most of these only trigger upon you doing certain actions, and when such encounters occur, it’s the shock factor that gets you more than anything else. There’s one hiding inside random lockers, another hanging out in the bathroom stalls, and others just waiting for their moments to strike. Ghastly ghouls lurk in the shadows, with some merely trying to scare the heck out of you and others actively seeking to maim or kill you. Of course, these moments are massively overshadowed by the looming threats. Interactions are relatively dull though, despite featuring fully voiced characters and dialogue options. For some reason, other students find themselves in school after dark too. As the main protagonist, you’ll control Hee-Min throughout the hellish evening in which your primary objective is to escape without succumbing to the many threats roaming the school.
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